﻿#pragma once

#include "common.h"
#include "settings.h"
#include "ui/controls.h"

namespace anip
{
	namespace editor
	{
		class ImageView : public EditorWindow
		{
		private:
			ui::Canvas* _cv;

		public:
			ImageView(Container* parent,
				const Texture2D* tex = nullptr);
		};
	}
}